War
2 playersHigh card wins. Ties mean war.
One deck, spread across every phone at the table. Nobody shuffles, nobody deals, and nobody is stuck holding the cards.
Pick a game and the table opens with a four-letter code.
They type the code on their own phone. Each hand stays on its own screen.
You handle the accusations.
Popular house rules are built in, so the table plays the version your family already argues about.
High card wins. Ties mean war.
Lie about your cards. Get caught, eat the pile.
Guess wrong, take points. Your table sets the rules.
Match suit or rank. Eights are wild.
Ask for a rank, collect books of four.
Clear three peaks of cards, one rank up or down at a time.
Discard down until only the four aces are left.
New to a game? The rules are a tap away in the app, so nobody has to remember how Ride the Bus goes before the first hand. They are also on the web: how to play every game.
A hotel lobby. The back seat on a long drive. A lounge on a cruise ship. The kitchen table after dinner. A bar with a group waiting on a table. The moment somebody says they wish they had a deck of cards, you already do.
Deckhand is free to play. Captain’s Table is a one-time purchase that removes post-game ads and unlocks every cosmetic, including future ones. Full terms are in the house rules.